• Hard-Surface Futuristic Car WIP

    18 days ago - By Frank Vanderwel

    Work's been kind of slow lately, so I've been learning hard surface modeling techniques in ZBrush to pass the time. I still haven't finished anything but here's something that I came up with today, it definitely has an F-Zero vibe that I'm liking so far. It's still very much a work-in-progress; most of the forms near the rear of the vehicle still need some attention, and I have a ton of detailing in mind left to do (adding panels, tubing, all that fun stuff).
    Blocked out in Blender using simple cubes with a sub-surf modifier attached to them, then refined in ZBrush.
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  • Futuristic race car concept model

    18 days ago - By Frank Vanderwel

    Still some cleanup to do before I retopo this, but still, not bad for only a few hours today and no reference. Just Blender viewport grabs, currently flat colour materials only, textures coming soon. Ruth said to make it purple, so it's purple.
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