• Croc Mans Bust - Sketchfab and Highpoly

    19 days ago - By Frank Vanderwel

    Hey everyone, here's my latest work, based on a concept by Nordeus Games. I made this first as a highpoly, then retopologized it as a low, using a combination of Blender and Zbrush as per usual.
    Weirdly enough, I used Blender for most of the high poly stuff and Zbrush for the low, using dynamic topology in Blender to sculpt the main forms without having to think about mesh density, and then later I used displacement maps and a simple tiling heightmap to create the majority of the scales. Meanwhile, the hardsurface aspects like the right arm or the lock were created mainly using subdivided...
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